Monday, 3 March 2014

Using fontawesome for objective-C iOS Developer

If you like to use fontawesome in your objective C App, I have find a perfect project on github, this is the link:

https://github.com/alexdrone/ios-fontawesome


FontAwesome+iOS

Font awesome is an iconic font. Read more about it on http://fortawesome.github.com/Font-Awesome/
This category brings this great iconic font on iOS.

Usage

First, make sure you have FontAwesome.ttf bundled in your project and that UIAppFonts key in the project's plist file contains a String item named FontAwesome.ttf Then add the NSString+FontAwesome category to the project.
UILabel *label = [...]
label.font = [UIFont fontWithName:kFontAwesomeFamilyName size:20];
You can now use enums for all the different iconic characters
label.text = [NSString fontAwesomeIconStringForEnum:FAGithub];
or you can reference them by using the class identifiers listed here http://fortawesome.github.com/Font-Awesome/#all-icons
label.text = [NSString fontAwesomeIconStringForIconIdentifier:@"fa-github"];
That's it! For further information have a look to the small demo project!

FAImageView

FAImageView is now extended and contains a new property called defaultView that is shown when the image is set to nil. It is possible to use one the font-awesome icon as a default placeholder for an image view.
FAImageView *imageView = [[FAImageView alloc] initWithFrame:CGRectMake(0.f, 0.f, 100.f, 100.f)];
imageView.image = nil;
[imageView setDefaultIconIdentifier:@"fa-github"];

License

This project uses the FontAwesome fix made by Pit Garbe that you can find at https://github.com/leberwurstsaft/FontAwesome-for-iOS Version 2.0 of the Font Awesome font, CSS, and LESS files are licensed under CC BY 3.0: http://creativecommons.org/licenses/by/3.0/ A mention of 'Font Awesome - http://fortawesome.github.com/Font-Awesome' in human-readable source code is considered acceptable attribution (most common on the web). If human readable source code is not available to the end user, a mention in an 'About' or 'Credits' screen is considered acceptable (most common in desktop or mobile software)

UIFont Class Reference

Overview

The UIFont class provides the interface for getting and setting font information. The class provides you with access to the font’s characteristics and also provides the system with access to the font’s glyph information, which is used during layout. You use font objects by passing them to methods that accept them as a parameter.
You do not create UIFont objects using the alloc and init methods. Instead, you use class methods of UIFont, such as preferredFontForTextStyle:, to look up and retrieve the desired font object. These methods check for an existing font object with the specified characteristics and return it if it exists. Otherwise, they create a new font object based on the desired font characteristics.
Font objects are immutable and so it is safe to use them from multiple threads in your app.

Read more: https://developer.apple.com/library/ios/documentation/uikit/reference/UIFont_Class/Reference/Reference.html

Selected Cell Text Color ios code

   
cell.textLabel.highlightedTextColor = [UIColor blackColor];

Sunday, 2 March 2014

Expanding and Collapsing table view cells in ios

Find a great code for expanding and collapsing table view on apple developer webiste. This is the link:
https://developer.apple.com/library/ios/samplecode/TableViewUpdates/Introduction/Intro.html


"TableViewUpdates" demonstrates how you can use animated updates to open and close sections of a table view for viewing, where each section represents a play, and each row contains a quotation from the play. It also uses gesture recognizers to respond to user input: * A UITapGestureRecognizer to allow tapping on the section headers to expand the section; * A UIPinchGestureRecognizer to allow dynamic changes to the height of table view rows; and * A UILongPressGestureRecognizer to allow press-and-hold on table view cells to initiate an email of the quotation.

Change cell color when selected ios code

    cell.selectedBackgroundView = [[UIView alloc] initWithFrame:cell.bounds] ;
    cell.selectedBackgroundView.backgroundColor = [UIColor lightGrayColor] ;



Setup font for the whole app - iOS Developer

 Article Source Link: http://codewithchris.com/common-mistakes-with-adding-custom-fonts-to-your-ios-app/

Step 1: Include your fonts in your XCode project
Most commonly, you’ll have a TTF or OTF font that you’ll want to use with all of your UILabels or UITextViews in your app. Well, the first step is to include these fonts into your XCode project.

I commonly keep all of my app resources such as images or fonts in their own directory called “Resources”. I find that this helps me stay organized as projects get much more complex and there are a lot of files. Whatever your case may be, either drag and drop your font file(s) into your XCode file tree or right click and “Add Files To…” to select your fonts.

Adding Custom Fonts to XCode Dialog Box
Make sure that the target you want to use your font in is checked!


Step 2: Make sure that they’re included in the target
The next thing to do is to make sure that they’re resources and included in your build target that you want to use the fonts in.

Checking That Your Custom Font Is Included In Your Target
Make sure that the target you want to use your font in is checked under “Target Membership”


Step 3: Double check that your fonts are included as Resources in your bundle
This should not be a problem but sometimes when you’re having trouble getting your font face to show up, this can be a source of headache so let’s double check now to rule it out as a potential pitfall.

this can be a source of headache

Go to your project Build Phases pane by highlighting the XCode project file in your solution explorer and on the right hand side, select “Build Phases”. You’ll see that one of the sections you can expand is “Copy Bundle Resources”. Open that list and make sure that your fonts are included in that list.

Checking That Your iOS Custom Font Is a Resource In The Bundle
Ensure that your fonts are in the “Copy Bundle Resources” list


Step 4: Include your iOS custom fonts in your application plist
The next thing to do is to modify your app’s plist to include these font faces. By default, your plist will be named something like [appname]-Info.plist and will reside in the “Supporting Files” folder if you haven’t moved it.

Open it and add a new row called “Fonts provided by application” which will be an array that you need to add all the filenames of the fonts you want to use. In my case, it was three of the Neutraface 2 Display fonts as you can see in the screenshot below. Be careful to include the extension and make sure that you don’t perform any typos here. That’s another common problem, as simple as it may seem.

Adding Your Custom iOS Fonts To Your App Plist
See the above screenshot on the key that you need to add, followed by the filenames of the fonts you want to include in your iOS app

…make sure that you don’t perform any typos here. That’s another common problem


Step 5: Find the name of the font
This is a common pitfall for many people trying to include custom fonts into their iOS app. This was something that eluded me before as well and it’s the fact that when you specify which font you want to use, you’re not specifying the file name but rather, the font name. The tricky part is that the font name may not be what you expect. It could be very different than any of the visible font names that you can see.

So in order to easily find the name of the font that you want to use, you can output something to the console window and see for yourself.

The tricky part is that the font name may not be what you expect

Add this snippet of code to log all the fonts available to your app in the console.

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for (NSString* family in [UIFont familyNames])
{
    NSLog(@"%@", family);
       
    for (NSString* name in [UIFont fontNamesForFamilyName: family])
    {
        NSLog(@"  %@", name);
    }
}
Once you run your app, you’ll get the list of fonts displayed in your console log. Then its just a matter of finding your custom font in the list and getting the font names.

Finding The Font Names For Your Custom Fonts
Logging all fonts and finding the font names for your custom font

In the screenshot above, as you can see the font name I needed was Neutraface2Display-Bold. This font name was no where to be found in the font properties or from the OSX font viewer. Remember to get rid of that code snippet after you find the font name that you need!


Step 6: Use UIFont and specify the name of the font
And finally, you can simply display your custom font using UIFont and whatever UILabel or text view you want.

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UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 60)];
label.textAlignment = NSTextAlignmentCenter;
label.text = @"Using Custom Fonts";
label.font = [UIFont fontWithName:@"Neutraface2Display-Titling" size:20];
Sample of Displaying The Custom Font in the iOS Simulator
Sample of using custom fonts in your iOS App!

Tuesday, 25 February 2014

View Controller Transitions iOS7


If you like to learn about animatedtransitioning this is the best blog that I have find, explains it very well: http://www.objc.io/issue-5/view-controller-transitions.html


View Controller Transitions
Issue #5 iOS 7, October 2013
By Chris Eidhof

One of the most exciting iOS 7 features for me is the new View Controller Transitioning API. Before iOS 7, I would also create custom transitions between view controllers, but doing this was not really supported, and a bit painful. Making those transitions interactive, however, was harder.

Before we continue with the article, I’d like to issue a warning: this is a very new API, and while we normally try to write about best practices, there are no clear best practices yet. It’ll probably take a few months, at least, to figure them out. This article is not so much a recommendation of best practices, but rather an exploration of a new feature. Please contact us if you find out better ways of using this API, so we can update this article.

Before we look at the API, note how the default behavior of navigation controllers in iOS 7 changed: the animation between two view controllers in a navigation controller looks slightly different, and it is interactive. For example, to pop a view controller, you can now pan from the left edge of the screen and interactively drag the current view controller to the right.

That said, let’s have a look at the API. What I found interesting is the heavy use of protocols and not concrete objects. While it felt a bit weird at first, I prefer this kind of API. It gives us as programmers much more flexibility. First, let’s try to do a very simple thing: having a custom animation when pushing a view controller in a navigation controller (the sample project for this article is on github). To do this, we have to implement one of the new UINavigationControllerDelegate methods:

- (id<UIViewControllerAnimatedTransitioning>)
                   navigationController:(UINavigationController *)navigationController
        animationControllerForOperation:(UINavigationControllerOperation)operation
                     fromViewController:(UIViewController*)fromVC
                       toViewController:(UIViewController*)toVC
{
    if (operation == UINavigationControllerOperationPush) {
        return self.animator;
    }
    return nil;
}

Read the rest of the article here : http://www.objc.io/issue-5/view-controller-transitions.html